﻿/*
 * Copyright (c) 2015-2016 Constantijn Evenhuis (blueprints@const.nl)
 * 
 * Permission is hereby granted, free of charge, to any person obtaining a copy
 * of this software and associated documentation files (the "Software"), to deal
 * in the Software without restriction, including without limitation the rights
 * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
 * copies of the Software, and to permit persons to whom the Software is
 * furnished to do so, subject to the following conditions:
 * 
 * The above copyright notice and this permission notice shall be included in all
 * copies or substantial portions of the Software.
 * 
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
 * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
 * SOFTWARE.
 */
using Blueprints.Editing;

namespace Blueprints.Editor.Commands
{
    internal sealed class ObjectNodeCommands : IEditorCommands
    {
        public ObjectNodeCommands(EditNode node)
        {
            Node = node;
            CreateNode = new InvalidCommand();
            MakeNull = new UnconditionalCommand(() => node.Link = "null");
            RemoveNode = new RemoveNodeCommand(node);
            SetId = new UnconditionalCommand<string>((id) => node.Id = id);
            SetLink = new UnconditionalCommand<string>((link) => node.Link = link);
            SetType = new SetTypeCommand(node);
            SetName = new SetNameCommand(node);
            SetValue = new InvalidCommand<string>();
            AddNode = new InvalidCommand();
        }

        public EditNode Node
        {
            get;
            private set;
        }

        public ICommand CreateNode
        {
            get;
            private set;
        }

        public ICommand MakeNull
        {
            get;
            private set;
        }

        public ICommand RemoveNode
        {
            get;
            private set;
        }

        public ICommand<string> SetId
        {
            get;
            private set;
        }

        public ICommand<string> SetLink
        {
            get;
            private set;
        }

        public ICommand<string> SetType
        {
            get;
            private set;
        }

        public ICommand<string> SetName
        {
            get;
            private set;
        }

        public ICommand<string> SetValue
        {
            get;
            private set;
        }

        public ICommand AddNode
        {
            get;
            private set;
        }
    }
}